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282 Game Reviews

26 w/ Responses

not too shabby

well, the simplicity of the game does
hender it, plus the rather overly easy
difficulty adds to it. the amount of
missles, lasers, and fires on screen
was impressive and the carnage is
satisfying. though it just seems no
end in sight to how much you can play,
which leads to no sense of accomplishment.
not only that, but seeing the same enemy
types after awhile, just becomes boring.
score: ***
MJ

spaminator

nicely done, it takes an overused
idea and genre of flash games, and
renovates it; especially with out the
use of the typical stick figures. the
animation was rather crisp and the
visual asthetic soothing to look at.
the techno music did become repititive
over time, but otherwise a minor complaint.
what makes this so different, besides the
change of content, is the fact that its more
challenging then previous defend the base
games. in the previous incarnations, most
of it came down to a simple click fest...unlike
this, which relies on you to conserve your
shots and increase your own accuracy, in
order to prevent a temporary shut down
and major loss of health. some of the
upgrades where pointless, like designing
the look of your comp, mainly because in
a game like this, you have to upgrade other
parts of your arsenal in order to survive it all.
plus, the lack of reinforcements for your defense
does feel alienating in the begining...though
overall it was still entertaining and addictive.
score: ****
kudos,
MJ

kick ass with da prince

too bad it was way too short, for
it was a solid beat em up with an
average variety of weapons and
a amusing concept. overall, it
wasnt too shabby.
score: ***
MJ

hardly

the idea doesnt sound too bad
on paper, actually promising.
though it was exectued badly,
instead of consisting of a variety
of different minigames, it was
basically the same, consistent
idea rehashed over and over.
plus they lack the crazy and zany
style that makes wario ware so
addictive and enjoyable...this
doesnt even come close to it.
score: *
MJ

such a let down

well...the presentation is great in
design, gorgeous graphics, audio
for a dramatic effect, and hectic
gameplay is all the key ingredients
for a subperb game; however, the
fps animation rate is so choppy, it
keeps me from really enjoying it
for its entirity. which sucks because
its what only henders it from being
somewhat playable. i mean i had it
on the lowest quality setting, plus my
computer is very recent...so in some ways
it should be able to handle it, yet it doesnt.
im not shure if its on my part for the slow
done, but as a game designer, you should
keep in mind all of the players that would
want to play it, instead of the ones who
have insanely expensive pc machinery.
score: **
MJ

dissapointment

its not what i have imagined it
to be...nowhere near the original
version upon which it is based on.
besides the visual look of the levels,
the one thing that seperates it in a
negative way, is the ghost AI. which
is so chaotic and incoherent, it has
no clear sense of direction, which
makes the game harder then it
should be, when they play puppy
guard over a segway of orbs. just playing
this has me yearning for the original more.
score: ***

sigh

at least you tried to change it up,
but it still feels like the same,
monotonous, generic game.
score: *
MJ

2nd verse, same as the first

not only was it cliche, but not fun
as it was shown to be. the beginning
was way too slow and had some
serious frame rate issues. plus
the lack of creativity and originallity
further henders it from being truely
entertaining, because one cant help,
but to feel the same repititous feeling
from the same gaming mechanics in
the genre. not only that, but the visuals
were boring and bland to look at.
score: **
MJ

meh

the game is way too boring,
especially when you are forced
to watch the other player/comp
make up his mind, then to watch
the move. if it werent so slow paced,
its still a simple game by design. its
not entirely creative or original; just
like most long distance, object throwing
games. though it does look different
regardlessly by appearence.
score: **
MJ

Matmi responds:

Thanks for your review. The game is not that simple. There is a great deal of physics involved with it.

Did you use the sweeping cows? What score did you get?

To say its not creative is a little harsh as we created it.

We have reviewed your own work!

i killed iwillpress and edmund!

has all the key ingredients for
a kickass street brawling game,
such as a nice variety of combo
moves and interactive weapons
from the background. the visuals
and artwork by dan paladin is
highly enjoyable as ever and
quite sharp and cartoony too.
though sadly it seems a little too
graphic intensive, which leads to
a lot of slowdown, even when it
was set on the lowest quality. it
might have been just me, but it
kinda detracted in some ways.
not only that, but the backgrounds
have so0o much room that its really
hard to get a hit on the kids, when they
wont hold still for a moment. then again it
would make sense for them to do that in
their shoes. otherwise, besides those minor
issues, its a great game that was worth the
wait. plus i wouldnt mind see it get the console
treament too, after the ye'old side scroller
project. though the first boss was a pain in
the ass and was kinda cheap and the fight
seemed off balanced.
score: ****
kudos,
MJ

clockwork little happiness

Age 35, Male

artist

Hockinson High

Vancouver

Joined on 5/3/04

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