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26 Game Reviews w/ Response

All 282 Reviews

3/10: rip

It wasn't anything I haven't already seen before. The game was pretty simple and easy, especially starting off with 1000 hit points. The only real challenge in the later levels isn't in trying to avoid their attacks, but avoiding them themselves. There are so many enemies on screen and with a ship that is fairly big in size, it's fricken hard. Also how may levels are there, because I got to 21 at most and I was already starting to lose intrest. The only thing good to say about the game was that it was fun while it lasted, but loses it appeal easily.
1/5 r: wasn't innovative or lengthy
mj

Nemo responds:

the next one will be better. i plan to have powerups, a lot more enemies, ship upgrades, harder difficulty, and stuff like different play modes. thanks for the review. i like to get some feedback from people who are more critical of it

4.4/10: bad

There is some problems with the demo. 1st off, since this is only a demo I can pretty much assume that it will be a lot better in the final version, but as this is a submission, I'm going to review it based as it is. Through the 3 levels of gameplay, 1 of them only works. At times the controls were unresponsive resulting in frustrating deaths. At one time Jak couldn't double jump and other times he wouldn't grab on to the poles. The camera most of time was jerky and Jak himself looked awkard while running because it seems his feet aren't quite on the ground when at slopes and angles. I liked the use of dark jak, but didn't really feel the need to use it since there was only 1 enemy type that was pretty easily killed by using normal punches. Also there were the lack of guns to be used from what I've plaed, but that is probably because I can't get through the rest of the level because of the glitches. It also sucks when you can only play it on the lowest quality setting for best playing quality, despite how my computer is really powerfull? I hope you will address these issues before the final version comes out. I hope there will be more enemies, bosses, guns, vehicles, alter egos (dark & light), difficulty, and no glitches. Is there really going to be 42 levels?! You're demo, despite being imperfect, had good presnetation of what's to come. If you do it right and make it good, it will be a huge and successful hit on Newgrounds.
2/5 r
I hope you don't respond with saying that was me and not the demo having problems,
mj

The-Mercenary responds:

Sorry about the controls, thats something I cannot fix cause there is only so much I can do by code. The reason why you couldnt double jump is because you arnt able to when you are falling back from your jump, I might have to re-think that. The poles is what I'm having the most trouble with, I tried to make it so that you'll grab on automatically but Some of the poles send you off screen when you try to grab, or they mess everything up and make it glitchier. The current levels I had required no use for the guns, it was just so you can play around if you wanted to, but some levels will require guns. My PC is also fast, but Due to the amount of layers of stuf, and not to mention it has to run like a 1000 lines of code 25 times a second, it has it does slow down, some levels have less stuff (Thats why some run faster than others). Dont worry about the other stuff, I will have a good amount of different enemies, the boss fights will be unique, Light jak is required to pass certain levels and dark jak is for getting around quicker, I'll have to think about other stuff to do with him, And yes the final game will have 40 or 50 levels, I already have about 20 finished, Its just a matter of how much space there will be, currently the game with 20 levels is only 1500kb so I think I'm good on the amount of levels. I'm still surprised you had so many problems though, and that slope thing can be easily fixed.

6/10 playing: okay

I think that the Warhammer 40000 unizerse is really intresting and a whole lot better then starcraft. Though I don't know anything about it or haven't played the game of it. The playstation 2 game, not the dorky mini figures of it. liked how there was quite a variety of weapons, despit how they were only predetermend, and that most of them were rifles. Wish I could of used the shotgun and flamthrower more...hehe...It was cool to actually see some unique damage when you hit a apponet in a certain spot, aka hit points. The difficulty didn't seem to have any effect since I beat the game in one try and the graphics, with animtion, could of been a whole lot better. I reccomend that next time, take the time, to make it look pleasing to the eye. Also it wouldn't hurt to have more damage effects with the characters, look at Divine Intervention for example, and more interaction with the enviroment. More then glass shattering and barrels exploding. I like how you can chose what weapon to go with what mission, which whould be needed, and more then 4 levels of gameplay. I know flash has it's limits, but it would be cool to see a moving 1st person shooter, like Bleed, or if not then a side scroller shooter, like Aien Homind without all the platforming. I've seen countless 1st person shooters were you stand you're ground for all of 1 level and shoot countless pop up enemies. So I have no choice, but to...
overall: 2/5 r
Just try to improve on what I said and it will be a shure hit! If not, don't expect a higher and if not a lower score then this.
- mj

SeedyKay responds:

Try the original warhammer shooter in my other submissions shooter, which has a couple of side scrolling levels. It's not as good, but whatever you like.
And you completed it first try! It took me loads of attempts, and i made the damn thing! Well done!

6.6 out of 10: okay

FRUSTRATING:
I'm glad you did a game with a rich atmosphere, but Silent Hill...this is not. It's creepy, but not as scary or unerving as Silent Hill. When it gets to the point were I have no idea were I'm going and have to visit your site for the faq, it takes away from the immersion of the game you do realize. You should have had a difficlut setting for the puzzles, though I'm not great at them, so people like me and others can enjoy it instead of the hardcore puzzlers. Also systematically scrawling the mouse over the screen to just find that one oblivous spot that will clue me in frustrates me even more. Also your idea of scary isn't that original. Blood spots everywere, voices whispering, creature with a spastic head, door creaking, random misconsruted body limbs and parts everywhere...I've already seen this before. Next time try to make your scare factor more original, still keep the moody atmosphere. Just look at Silent Hill, Fatal Frame, The Ring, and soon to be Saw in theaters for examples. They are all original horror movies and games that have shooken me down to the core of my soul. I like to be scared and would want more horror more from you, a movie would be nice.
mj
overall: 2 r

LefflerWebDesign responds:

I'm actually quite honoured that people are constantly comparing my work to Silent Hill. I mean - come on people, Silent Hill shits all over Exmortis!

Konami who produced Silent Hill (correct me if I am wrong on that fact) had how many millions of dollars to produce that game over how many months? Exmortis - $0 budget, my first flash game, and only my spare time to create this. People! Stop comparing this to Silent Hill! There is no way that I can live up to that kind of comparison. Please also keep in mind that this is a flash game - so there are a lot of restrictions to gameplay here... :) But really, I am honoured by the numerous comparisons.

Anyone here from a big gaming company requiring an Aussie's services? ;)

Ben.

8.6 out of 10: great!!!

This has all the makings for the next "alien hominid" game. Though, unlike the other game, this one lacks levels and bosses, but I guess you want people to pay you money in order to have some fun...you evil bastards!!! Jost Joking...anyway I thought that the decapitation move with the gun was cool. Also try to make the machette have more damage to it visually, like in Alien Hominid. In that game you can cut the FBI angets in half, verticle or horizontally. Just try to make the game longer with more death animations and it will be perfection incarnate. This game by itself was great, but losess appeal after awhile so don't expcect a perfect score from me or...maybe others. I'll be looking out for the other one,
mj
PS: did I see you in 10 second showcase?

SketchMichaels responds:

Thanks for the input. Gore factor seems to be a high priority for people... we'll see what we can do to appease that :D

And Nero and I were both in the 10ss. Fun times.

Thanks for the review!

ADDICTIVE

Though I totally suck at fighting games, this is the best one yet. Also worthy of the clock crew name.

cableshaft responds:

Wow. At least someone here still thinks the Clock Crew name is still worth something.

I'd buy it for five bucks. All right. Ten at the most, but I'd be cutting my own throat.

clockwork little happiness

Age 35, Male

artist

Hockinson High

Vancouver

Joined on 5/3/04

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