00:00
-:-

Scale and position your image


NOTE: please consider becoming a supporter if you would like to choose a shape.
View Profile Michelangelo
Drop file(s), or click here to upload.

    282 Game Reviews

    26 w/ Responses

    not too shabby

    ok:
    this would be better if you fix
    some bugs and speed up the pacing.
    even though i could only last about
    50 sec at most, but thats because i
    would jump to the center platform,
    just to watch my character go right
    through it. it was frustrating becuase
    it happened several times in one game.
    also, dont have the first wave appear
    right were the character starts, because
    i need some transition time between the
    mouse and keyboard without dying in two
    seconds; however, it wasnt that big of a
    deal. visually it was simplistic, but it kinda
    works. i like the water effects, pretty spiffy.
    if you ever to plan to make a game like
    this agian, it would be awesome if it was
    a side scroller. that would be more frentic
    and fast pace, similair to what you would
    see in contra; avoiding traps while moving
    forward. and it wouldnt hurt to make more
    levels that are unique amd specific to a
    certain greek god, if thats what posidon
    pertains to.
    score:
    ***

    mj

    too short

    solid:
    not many timing sensitive
    games on this site. this
    game was on the short
    side, but lasted longer
    then normal due to the
    trial and error process.
    though it might get a
    little frustrating at times,
    its pretty challeging for
    what it is and has the
    player constantly on
    thier toes in order to
    get it right; however,
    once you beat it, the
    game doesnt really
    warrant a retry at it.
    hope you make a sequel,
    but make it longer with
    more traps. the story might
    be a little wacky, but i like
    the 'johnny quest' theme
    you got going.
    score:
    ***

    mj

    booyah!

    great:
    i love the artwork and the
    concept, very stylish, but
    its really challenging; even
    on story mode. i like the
    ability to do a full blast
    of blood vomitting, which
    is the funnest feature of
    the game, but its not all
    ways a good choice because
    you have to replinsh off
    maggots that fall out of
    your mothers stomach,
    eww. though i do realize
    thats the point of the game
    and what makes it challenging,
    but argh. im glad you guys made
    a sequel because i see the main
    creature and the cactus monster
    on front page all of the time. i
    thought maybe it came from an
    animation, but couldnt find out
    what it was called. kinda guessed
    it might of come from the creator
    of dead babies because of how
    similiar the artwork is, yet i never
    bothered to find out. the game is
    devioushly sick, but awesome.
    violence is top notch and like
    the smaller details such as blood
    hitting the screen or even sliding
    in guts for more speed. overall
    it was a great game, but im going
    to download it off your site to have
    more fun with it. also, your style
    just seems really remeniscent of
    earth worm jim, just in terms of how
    wacky the gameplay is.
    score:
    ****
    kudos,

    mj

    solid game

    really good:
    liked how it had this old
    school arcade feel to it,
    but was still a flash game
    visually. though it was
    pretty easy to pick up
    and play, but addictive
    to keep a gamer addicted
    to. the concept was simple,
    yet appealing. though i
    think some of the later
    waves are pyhsically
    impossible, i only made
    it to the 4th wave. it might
    of needed more depth and
    some change in the
    background to keep it
    from feeling like the same
    itteration, besides difficulty.
    score:
    ***

    mj

    booyah!

    really good:
    sweet, but ever so short.
    the visuals are pack to the
    brim with eye candy effects.
    love the artwork and how
    fluidly it animates as if it
    actually has substance on the
    screen. the action and carnage
    that can ensue was very amazing,
    watching explosions galore; with
    miniscule citizens running away
    from the power behemoth tank.
    the sfx were very fitting and
    captures what you would hear
    on armageddon; however, the
    gameplay wasnt that spectacular.
    of course it was fun to pick up and
    play, but there isnt that much depth
    to it to warrant another try at it.
    it was a little non-linear and had
    you create as much commotion as
    you can until the unenviable demise.
    though it was fun while it lasted and
    reminded me of the old school arcade
    game 'rampage', great job overall!
    score:
    ****
    kudos,

    mj

    not too shabby

    ok:
    controls felt awkard at times and
    it was hard to execute basic moves.
    music was fitting and the concept
    wasnt that bad, especially a raver
    with glow sticks as nuchakus. the
    visuals were smooth and crisp.
    though the lack of enemies;
    huge, monotous rooms; and
    rough controls keep it from
    being amazing compared to
    some of the other better brawl
    games on this site.
    score:
    ***

    mj

    solid game

    wow:
    ill agree with the last review too,
    'my brain hurts'. that was very
    mind bending indeed. its a great
    memory game and it has me all
    ways guessing. when i thought
    i got the pattern down, it tricks
    me and does something different.
    very challenging and addictive
    gameplay that had me hooked for
    awhile. the fast beat music was very
    fitting for the fast paced gameplay.
    though it did lack in the visual
    department, becuase the look was
    bland and monotous, it makes up
    for in the gameplay.
    score:
    ***

    mj

    needs more depth

    subperb:
    though it was fun for only
    five min, what five min those
    were. this is very remeniscent
    of chainsaw the children, but
    in my opinon, even better.
    the violence was brutal and
    i liked playing as jason jr.
    it was kinda challenging to
    avoid the presents while
    trying to kill the elves, but
    it wasn that hard to get the
    meter full to turn into the
    big jason with the chainsaw,
    which was kick ass! the music
    and sfx added a nice touch,
    especiallt the horror music.
    though how come you didnt
    add the classic melody that
    friday the 13th is know for:
    duv duv duv ch ch ch ah ah ah
    score:
    ****
    kudos,

    mj

    CreativeFetus responds:

    I was going to put the Jason warning sound in it, but dropped it for two reasons:

    1.I didn't know where it would fit.
    2.I didn't find a clear sound, without noise in the background.

    And by the way, it's actully "Ki, Ki, Ki, Ma, Ma, Ma"(From F13th part 1, where Jason "says" 'Kill her Mommy, Kill her!'.

    not too shabby

    okay:
    the game is only entertaining
    for five min, but what five min
    those were. i liked the ability
    to chase a kid up a tree with a
    chainsaw, then mow the tree down
    to size to get the kid. the juggling
    ability is the only reason why the
    game lasted for at least five min.
    the highest juggle i could get was
    fifteen. it w as fun while it lasted
    and i enjoyed the synj art, very
    appealing. violence was top notch
    and sfx were fitting.
    though i wonder what ever happened
    to that 'dad and me' project, which
    looks like a sequel to this.
    score:
    ***

    mj

    lacking

    flawed:
    this is overrated.
    this doesnt seperate
    itself from other countless
    shooters on this site, except
    that you shoot pop up ads.
    how exciting (sarcasm).
    i will say that the gun reloading
    animation was nifty, but thats
    the only thing that was. also,
    ill give you kudos for subliminal
    messages; however, im not going
    to give this a five. the score best
    sums up the feeling i got from this
    game: nothing too new or interesting.
    score:
    **

    mj

    clockwork little happiness

    Age 36, Male

    artist

    Hockinson High

    Vancouver

    Joined on 5/3/04

    Level:
    17
    Exp Points:
    2,920 / 3,210
    Exp Rank:
    20,662
    Vote Power:
    5.87 votes
    Rank:
    Civilian
    Global Rank:
    > 100,000
    Blams:
    0
    Saves:
    1
    B/P Bonus:
    0%
    Whistle:
    Normal
    Trophies:
    2