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View Profile Michelangelo

282 Game Reviews

26 w/ Responses

solid comic

gameplay was boring and indifferent to every
other shooter. the only appeal here is the slick
artwork, done in animated comic panels. otherwise
each of these episodic parts need more depth or
variety. otherwise lets just watch the visuals.
score: ***
MJ

damn claurophobia

the neat, max payne leaps added for some
effective, evasive maneuvers. as entertaining
as it is, laying on the ground while delivering a
barage of bullets into the evil minions, it hardly
makes it's appeal last. the enemy designs are
repititive, the level layouts are monotonous, and
the gimmick becomes old fast.
score: ***
MJ

professional game design and layout

the gaming mechanics or engine is what makes
this game so entertaining. it's remeniscent to
that of devil may cry, but in flash format. especially
juggling enemies in mid air with sword or gun. the
visual art style is aesthetically appealing and crisp,
with a neat, sci-fi touch. the background rock music
is also appealing, but over time, the loop becomes
appearent. the only drawback, even on hard, the
game is kinda easy to get the hang of and kick
some ass. within one, long round of fighting, i was
able to purchase some of the best weapons, though
with devasting effects, doesn't retain the appeal.
simply put, there needs to be more upgrades then
guns, more enemy types then two, and maybe even
bosses to break up the monotony? otherwise, it's
a awesome brawler overall, with the exception of
that glitch, where a randomly bouncing shruiken
can ruin your perfect combo.
score: ****
MJ

a true gem

not only does it have originally made use of
sprites, but nice and unique robust of fighters
from cartoon network, though mainly from
powerpuff girls. the fighting mechanics are
easy to learn, but effective enough to have
a diverse attacks, which are stringed together
by combos and/ or specials. plus the fact it's
two player is a major bonus for entertainment.
making it overall superb.
score: ****
MJ

action satisfying

i'm quite surprise to see such a nice transitition
of the game into flash. the controls are fluid and
the enemies responsive, plus the variety of unique
and devasting weapons makes the whole game very
entertaining.
score: ****
MJ

enjoyable

i love the worms styled gameplay, where every
bit of the enviroment is destructible. the action
and platforming bits were solid and the action
satisfying. has all the appropiate requirements
to make a game challening, yet engaging. plus
seeing those synj esque explosions were eye candy.
score: ***
MJ

not too shabby

the game concept wasnt original, but was
entertaining and had a variety of challenge
and interesting mission objectives with
precision precise aiming and collision detedction.
score: ***
MJ

solid game

the game seem to be a little too basic, both
in concept and execution. to the point i couldnt
finish it, due to lack of desire to play. it could of
used more of a challenge, even despite the unique
addition of the stamina gauge. also some more depth
as well couldnt hurt, like actually buying different sets
of armor and more weapons too. like some weapons
require more stamina to use and some armor require
more to wear; though likewise, deal and protect more
damage. maybe even having the block last only for
a little bit of time, every time its pressed, which
forces you to think about timing it just right. these
are just ideas, but i just enjoyed the style of the
game, including the art, that a sequel with
improvements would be cool.
score: ***
MJ

kudos!

meets and exceeds standards of what makes
a flash game fun. the visuals were crisp and
professional, along with the game mechanics.
its a simple brawler/platformer, but the variety
of moves adds style and making combos more
enjoyable. music and sfx were appropiate, but
seemed to lack in some areas, otherwise, lets
just say that this puts 3 foot ninja by miniclip
to shame. both in substance and in style as well.
score: ****
MJ

495575

nicely done, very innovative, yet effective
visuals and entertaining gameplay. in fact,
it reminds me of the 2d game cubes, but
much more improved; though i will admitt,
that the lack of music kinda dulled the
experience slightly. however, i undertand
your comment about that, and it makes sense.
overall, it was a breath of fresh air and shows
that simplistic games can be fun and easier to
pick up then others. also, the one aspect that
was really unique, was how the graphic style
would change, along with the speed, every
checkpoint. which kept the game from feeling
too repititive or monotonous.
score: ***
MJ

clockwork little happiness

Age 35, Male

artist

Hockinson High

Vancouver

Joined on 5/3/04

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