00:00
00:00
View Profile Michelangelo

282 Game Reviews

26 w/ Responses

not too shabby

okay:
very weird title, but i liked it.
graphics were simplistic, and werent
that visually pleasing. the music
was sparse, but nice to listen to.
i liked the music during the game levels,
i could of sworn that i have heard that
before. it played really well, but at times
seemed unresponive, despite that, it had
a well mixed variety of gameplay
mechanics. also the boss fight was
interesting.
score:
***

mj

solid game

good:
neat concept, depending on how
much movement you make and
how much damage you take, effects
your time. this game was on the short
side with no difficulty at all. it wouldnt
be that big of a problem if it was
fun and addictive to play, which it
wasnt. visuals had its own sense of
style and the controls were solid and
responive. though sound was sparse,
the grim reapers voice added a nice
touch. just wish it had some more
depth to it and put up more of a
challenge. it kinda reminded me of
the game - the game.
score:
***

mj

nothing too new or interesting

so-so:
This game isn't as great as it is hyped to be.
Interesting concept of doging and avoiding, but levels hardly differ from another. It just seems like I'm continuing forever, with no end in sight. This makes the player start to lose interest and when I died, I just stop. There isn't that much of an incentive to keep playing.
Also, you shouldn't be able to get more then one hazard at a time, at one point, I had both fast motion and reverse controls, which easily guarentees a game over.
Though the game does have challenge, which I like, but gets too frustrating when I collect a lot of evil faries, then get hit by a barage of speeding good ones. This would make me start the process all over again. It seems unfair as to why there are barely any good powerups and plentiful bad ones. Maybe I am complaining too much, but dificulty seems to be a little unbalanced.
This problem with repitious gameplay and nothing ground breaking about this title, keep it from being any different from any other medicore flash games.
Music was fitting and the intro added a nice touch though.
score:
**

mj

Pinnicle responds:

So, the game was hard and you didn't like it. Look at that. A two page review made into one sentense.

The incentive to play, besides the challenge, is to get the passwords to play as 2 hidden characters.

a solid game!

great:
That was awesome...
visuals had this artistic flow and simplicity.
Love the alien abducting cows theme.
Gameplay is simple, but very addictive and challenging.
Music was fitting.
My only complaint is that the gun froze up at times and it was impossible because they would bunch up in a corner with combining laser beams that was impossible to get through, while at the same time carrying a buttload of cows.
Besides getting those few issues fixed, this is a real gem.
The farthest I got was level seven.
Also the concept of actually shooting the bombs in mid air, causing damagae on surrounding ships was a clever thought. Most games wouldn't even have the idea of it bieng that interactive, you could even explode the ones that are implanted in the ground!!! Damn was that neat :D
Can I suggest different backgrounds and the possibility of changing weapons for different effects or in certain situations. Also enemies that can move on ground and boss fights like the mother ship!!!
These are just ideas, but would make the sequel kick ass.
fav list
score:
****
kudos,

mj

no nostalgia here

awful:
Very bland, I think the game is better played with the real game board. It consists of only a level that is way too easy to beat. There was barely any sound and where is the hungry hippo song? Also, the idea of having them bomb disposal hippos swallowing bombs doesn't make the game any cooler.
I had such fond child memories of this game, but this just lacks any style the original hade and feels like a cheap imitation.
Just play the original, just doesn't feel that great as a flash.
score:
*

mj

a solid game

good:
1436 points
lv. 8
That is too hard, very challenging and addictive gameplay. Simple concept, but it works. The intro was very humorous and enjoyable, liked the dance out to the music! The characters looked awesome and voicework was solid. There is a sense of satistifaction when destroying every sperm and hearing thier deaths with a boink noise. Though I would of give it a better score in style, but this has been done before, except that you are the sperm instead.
score:
***

mj

satistifaction guarentte

good:
That was fun while it lasted.
Liked the animation style the most, especially how much the blood stands out on white and black background. The amount of violence that can ensue was entertaining; the amount of blood that can splatter everywhere was awesome. Though there wasn't many deaths you can perform with normal office supplies, it kept me occupied for a while.
Very similair to skullkid.
Short, but sweet.
score:
***

mj

only for die hard halo guys

awful:
It's appeal last about less then a min at most.
Only would you be entertained if the slighest image of halo makes you drool and spaz out.
It's basically you haqving to customize a warthog, do you do anything with the warthog? No, just dress it up and look at it. It would of been cool if this was an actual game where you fight with warthogs or drive them becuase this feels like an extra packaging option of customizing, without the game itself.
The drawings were good and the colors were appealing, there was quite a bit of customizing, but not enough for the game to rely on.
Also, for a "game" that isn't quite visualy sitmulating, it would of been nice to hear some music in the background.
score:
**

mj

not too shabby

okay:
I can only make it to eight, it's pretty hard though :D
My only complaint is that it is way too short, there isn't too much content here to keep players entertained for long. Neat gameplay concept though, actually at time I got a twitchy finger and shot off key and was killed several times in a row. This is especially good because this is what the whole game is about, firing not too late or early, and I was so eager to finish at times I lost it. Music was awesome and reminded me of toonami beats. I adore the music the most!! Visuals were okay, but with something as simle as this, would it hurt too put more detail into the characters and actually make them interesting too look at.
score:
***

mj

i hate mrsbackwards

solid gameplay:
Teacher walking backwards is too damn hard, my god!
I think I know how to do it, and it involve walking in between desks. This would work, but there is the occasional clunky controls that keep this from being accomplished. Besides that, the gameplay was ok, mostly consisted of timing your moves right. Liked the concept of cheating on the tests.
Storyline wasn't the best, but not one of the big factors of the game.
Music was great, especially the one during the intro, I love that remix. Also when the teachers talk and give that mumbled, high squeaky rumblings, they were amusing to hear. Reminds me of weebl and bob voicework...more like noises.
Though it wasn't that big of an improvement over the original, cleaner visuals and the ability to use teammates, but thats about it. If there were actually something new, it would of kept it from being repitious. Of course, there are new situations, but they all feel the same and use the same mechanic.
Not bad, but not that much of an improvement over the original, which wouldn't matter for fans of the game, but I see sequels as something that exceeds over the original.
overall:
***

mj

clockwork little happiness

Age 35, Male

artist

Hockinson High

Vancouver

Joined on 5/3/04

Level:
17
Exp Points:
2,920 / 3,210
Exp Rank:
19,208
Vote Power:
5.87 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
1
B/P Bonus:
0%
Whistle:
Normal
Trophies:
1