00:00
00:00
View Profile Michelangelo

282 Game Reviews

26 w/ Responses

6/10: not too shabby!

Unique and original concept
The graphics and animation were pleasent to look at and felt like there were actually butterfly's on the screen. Very professional visuals.
Though it wasn't as stylish as I thouhg it would be, just catching butterflys with bubbles.
Sound was fitting, but got nerve racking after awhile.
The controls were fluenty and responsive. This was a little kiddish and simplistic, but was higly addictive and fun while it lasted.
3/5
Damn bees!
mj

4/10: bad

meh indeed...
Graphics were actually pleasent, but animation seemed to be blocky.
Wasn't that unique or interesting. Seen other games were you try to catch something, but what makes those games btter then this is the fact that they had something going for it. ie: michael jackson baby drop was hilarious! This was much fun as helping a friend moving out, but with ordering pizza for celebration.
Sound was bland and dull.
Was devoided of any humor or violence.
It did play really well and the extra options weren't too bad, but I did find momments of poor collison detecting.
2/5
Not horrible, but not that great either.
mj

6/10: not too shabby

My only problem is when you run out of fuel, then your screwed. Also it was hard to tell if tbot was getting hurt because he doesn't show any signs of it until death. Guess I should of been paying more attention to the hp meter.
Anyway, the graphics were great and this game seems to have it's own uniqueness and style, which is good. Though wasn't the most amazing game I've played. Though once you die, I really didn't fell up to playing it again, not out of frustration, but out of boredom.
3/5
Loses appeal to easily.
mj

8/10: booyah!

I already knew that, but...
for people who didn't know that you should do more examples then one.
The graphics were good and I adore the smooth color palette the most!
It was vey stylish in presentaion.
4/5
Just add more examples and show how to ddraw the bodies for people who don't know that.
kudos,
mj

3/10: ugly

meh...
would of been better if it was actually fun. It had collection of 3 games that only one of them seemed interesting. Doesn't make any sense that you have flow's sequel even worst then flow 1. The 2nd version, bullets were poorly drawn and you guys could of worked a bit more on the collison detection. The slot machine of happy tree friends seemed out of placed and loses appeal right after 1 try. I would reccomend just to play the original flow without these tacky add ons. The only thing that seemed interesting was the preview of the game based on the overlooked newground's p-bot. It seems intriging and I'm glad that you are working on it becuase it seems everone is focused on pico, though he is newground's own badass.
1/5
P-bot looks promising!
mj

8/10: booyah!

Nicely done!
It was original and creative game. It reminded me a lot of divine intervention, but underwater. Liked how you had the difficluty actually get harder, further you progressed in the game. Though I would of enjoyed an extra fight scene at the end with the boss.
The violence was good, but not gory. Liked the use of the skeleton conept.
Though my only problem with this is that you have to change the quality by the 2nd level without warning because the gun starts to stutter, but not that big of a deal.
Sound was fitting with style of game, but sparse.
4/5
kudos,
mj

nickcrocco responds:

Thank you so much for the great review. It is reviews like this that make posting on newgrounds so awesome. Excellent constructive criticism. I will definitely take your advice about gun trouble and sound design into account on my next game.

6/10: not to shabby

This was alot better then the other guys submisson. If you didn't know someone had the exact version of this, but not as good and the first level was alawys on a loop.
The use of sprites was excellent, especially metroid!
I'm glad that this was a game rather then a movie becuase sprite are more suited for this.
The sounds were all old school and including the music.
Though the concept isn't new it was addictive. Despite I can't get passed the 1st level because the boss cheats by still having his minions attack me. Also the occasional invincible asteroid and machine adds further to it's difficulty.
It was a blast while it lasted and you shure know what you are doing.
4/5
kudos,
mj

6/10: not to shabby

I've seen quite a bit flah rpg, but this was unique. Nothing too new or interesting, but it's choice of weapons, items, armor, and skills seperate itself from others.
The graphics were bad and need some work.
Gameplay was typical turn base, but good as you expected. Despit how I can't get paced the 1st enemy, don't quite know the best select items to upgrade 1st. Tried tons of combinations, all failed.
Music (sound) was the main highlight of this game and adds style to what already lacks it. The menu music from Trigun and the battle music from Kill Bill was just awesome.
3/5
Could of been worst.
mj

7/10: good

Style was top notch and slick. Love the anime look to it.
Graphics were simplisitc, but with smooth and rich color palette.
Sound was also simplistic, but fits perfectly with the old school arcade to it.
Gameplay was simplistic again, but was addictive. Liked the concept of a house wife getting rid of the pest and occasionally seeking refuge on the table.
3/5
mj

5/10: medicore

This was such an improvement over the 1st, but still flawed.
The graphics and animation were top notch an pleasing to the eye.
Sound was fitting and accurate.
Violence was nice, when enemies were killed, but not as much as it should of. He's armed with a kitana, I should expect to see some more carnage, especially because he is a deadly assassin.
The menu's and screens added a nice quality and professionalism touch to the game, but of course it's coming from miniclip so it's exactly how you expect it to be.
Though as good as it is in some areas, it still falls short. It has nothing to do with the game's difficulty so I'm not going to factor it in. The farthest I could get was to chapter 3, like I mentioned before it has nothing to do with how hard it is, because of some poor closion detecting. Basically at times I would hit an enemy when he isn't guarding, but the hit won't register for some reason. I hope I'm not the only how has noticed it, but when you try to hit an enemy just right after his attack (parry), 1 out of 15 times it would make it. Which was dissapointing because at times it would take a good 10 min to kill an enemy that seems invincible. Yet, even to add on top of that, most of the enemies hits are always dead on, but why can't I? It's not like I wasn't blocking, but if at times I couldn't hit him, but at other time he could hit me, it just overall seems unfair. Also at times I found out that if your low on life, even just by being by the enemy gets you killed. Not like actually getting hit by his attack, but just by being near him and outside of his range!!!
Obviously these small, but really annoying issues keeps this game from being perfect. The game has alot of style and personality, but can't make up for it's weaknesses.
Overall:
3/5
I still like your games Miniclip, but I felt a little dissapointed with this title. At least it was fun while it lasted.
big kudos,

mj

clockwork little happiness

Age 35, Male

artist

Hockinson High

Vancouver

Joined on 5/3/04

Level:
17
Exp Points:
2,920 / 3,210
Exp Rank:
19,208
Vote Power:
5.87 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
1
B/P Bonus:
0%
Whistle:
Normal
Trophies:
1