5/10: medicore
This was such an improvement over the 1st, but still flawed.
The graphics and animation were top notch an pleasing to the eye.
Sound was fitting and accurate.
Violence was nice, when enemies were killed, but not as much as it should of. He's armed with a kitana, I should expect to see some more carnage, especially because he is a deadly assassin.
The menu's and screens added a nice quality and professionalism touch to the game, but of course it's coming from miniclip so it's exactly how you expect it to be.
Though as good as it is in some areas, it still falls short. It has nothing to do with the game's difficulty so I'm not going to factor it in. The farthest I could get was to chapter 3, like I mentioned before it has nothing to do with how hard it is, because of some poor closion detecting. Basically at times I would hit an enemy when he isn't guarding, but the hit won't register for some reason. I hope I'm not the only how has noticed it, but when you try to hit an enemy just right after his attack (parry), 1 out of 15 times it would make it. Which was dissapointing because at times it would take a good 10 min to kill an enemy that seems invincible. Yet, even to add on top of that, most of the enemies hits are always dead on, but why can't I? It's not like I wasn't blocking, but if at times I couldn't hit him, but at other time he could hit me, it just overall seems unfair. Also at times I found out that if your low on life, even just by being by the enemy gets you killed. Not like actually getting hit by his attack, but just by being near him and outside of his range!!!
Obviously these small, but really annoying issues keeps this game from being perfect. The game has alot of style and personality, but can't make up for it's weaknesses.
Overall:
3/5
I still like your games Miniclip, but I felt a little dissapointed with this title. At least it was fun while it lasted.
big kudos,
mj