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282 Game Reviews

26 w/ Responses

solid

the game is way too monotonous
and repititive. plus for an action
themed game, what is the point
when your army is doing the dirty
work for you, as you yourself take
on a few that pass by. even though
towards the end it does get better,
with more characters to chose from
and more enemy types. plus the difficulty
increases with the lack of money to get
the right militia to take on the masses,
which gives an incentive to kill faster.
though some may give up trying to
accomplish this, if the begining part
wasnt so slow paced.
score: ***
MJ

not too shabby

its a fun game, though sadly its
appeal last for only so long and
the game is lacking in some ways.
the simplicity of the visuals are
stylish and the choice of 75 hats
is humorous...the fact there is so0o
many hats, but only 3 weapons is
just funny, in a good way. also, there
needs to be an obvious way of how
the zombies actually deal damage
to you, for i would keep them from
coming in too close, yet my health
would slowly deplete over time.
score: ***
MJ

not the Kerotan Frogs!

in more ways, it seems like a
parody and a interactive time
waster, instead of an actual game.
even though its not that bad of an
idea regardlessly. the sense of humor
lies in its visuals, with guest star cameos
from video games and flash authors. just
seeing them in chibi form was amusing.
the simple, cartoony asthetic of the
graphics were highly appealing and
mimics the original games exactly.
music was fitting and the tasks you
have to accomplish are just bizzare,
but more for the better =]
however, the pacing at times felt very
monotonous and repititive. plus the damn
looping of the music over time became
aggravating. at least it kept me busy for
awhile and i wouldnt mind seeing some more.
overall, it was a solid game.
score: ***
MJ

solid game

reminds me of squares 2, but
the game is still addictive and
very challenging. the shear
amount of obstacles on screen
is impressive, plus you feel a
sense of accomplishment when
you avoid a cluster of them all
together. great music too btw and
its fitting with the gameplays frentic
motion; especially when the balls leave
a slight, after image effect, making one
disconcern whats what. damn those tricky
ways of the ninjitisu the balls have :)
score: ***
MJ

solid game

the game IS creative and i
cant help, but to feel remeniscent
feelings of mario 64 with the cannon
and soothing music. though its a bit
simplistic in design; however, it adds
to how easy it is to play and its what
makes it so addictive to most.
score: ***
MJ

27381 points

im sorry, but this has been
done countless times before,
maybe not exactly, but in terms
of game mechanics. it just lacks
creativity or originality...also
music, sense of style, and so
on; just has no substance or
content to it. even though it
was a nice option to submit
your highest score, to be compared
with others, but whats the point when
it never loads.
score: *
MJ

not too shabbt

the game was way too easy
and boring; however, it did
have a quality and proffesional
layout and design, plus great
music too. though at times i
cant help, but to wonder that
the game has sex appeal to
cover over its shallow mechanics.
score: ***
MJ

not too shabby

very interactive, especially
since its a flash rendition of
the original tamagotchi, but
without the cool little critters.
even though there are 1,133,740,800
possiblites, no matter how many times
i played, i only got a few...which was
dissapointing. its still addictive game
by all means, even though one loses
interest after the egg stage, but it
was a little cluttered on screen. plus,
unlike the original, there should be an
animation with each action that he does.
which would make the load times bearable.
score: ***
MJ

solid

nice use of throwing old classic
sprite games into one, especially
the numerous boss fights of
megaman. though what henders
such a great idea is the difficulty,
mainly on the mario boss fight
and all of megaman in general; i
didnt think gradius wasnt too hard,
easy actually. mario i can deal with,
for it takes skill to beat the boss, but
what makes megaman such a pain is
the fact that mario has only two hit
points and the bosses around ten. the
original game had the actual character
from the game that had the same amount
of hp, which made the fights even, unlike
this rehash; also the fact that marios only
attack is up close. i will admitt the option
of skiping to the boss in the other levels
was a nice use of a checkpoint, which got
rid of playing through a level over and over,
repititively.
score: ***
MJ

solid

great choice of music that is
fitting with the games sense
of style respectively. the
animation and visuals are
crisp and sharp, and the variety
of different gameplay types was
entertaining. though there wasnt
a real clear motive or objective to
complete, leaving the player rather
frustrated to the point of playing it,
since it was on the short side and
derivative.
score: ***
MJ

clockwork little happiness

Age 35, Male

artist

Hockinson High

Vancouver

Joined on 5/3/04

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