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282 Game Reviews

26 w/ Responses

ground breaking game

congratz for making
such an original game
in concept that utilizes
unique controls that
are innovative in the
flash game genre.
the controls were
quite fluid and responsive.
hard at first, especially how
the controls become inverted
when in defensive mode,
but training does help and
over time it becomes instinctive
on where to move at the right
time, which was surprising and
satisfying. evern when the game
becomes completed, there is
options to increase the difficulty
and go into lightsaber, where
every fight is a one hit kill,
which retains the game
entertainment and keeps it
from becoming boring real
fast. graphics were great,
with the light sabers moving
with motion blurs and the music
was fitting with the fast paced,
and strategic gameplay. with
it being creatively new and
refreshing to play, its an
obvious top 5 out of the month
for reward. overall, it was subperb.
score: *****
kudos,
MJ

not too shabby

the visuals are still rough
around the edges, though
i have come accustom to
its home drawn asthetic.
the sfx effects were harse
and overly used in some
sequences. also the music
became repititous over
time. the gameplay was
entertaining, with different
variety of mechanics such
as the classic jumping and
platforming, running and
gunning, swimming; also some
new additons such as powerups
like the newly added moon
walk move, which does come
in handy when facing enemies
on both sides, and the devastating
mech suit to clear areas and new
pathways. the carnage was
satisfying and the game
overall was quite solid.
regardlessly of the hokey
storyline and cheesy voice
acting.
score: ***
MJ

114 kills

love the style of
game, not only
visually and artistically,
but also in presentation.
plus im aficionado of
anything horror, especially
zombies. its a simple cick
fest and was midly
entertaining, but the
shotgun did come in
handy and changed the
pacing of things at times.
also, the mechanics were
responsive with the zombies
coming out of the ground
were vurnable at most.
plus the shotgun took
longer to reload, which
compensates for its power.
too bad the game did become
repetitive over time.
score: ***
MJ

solid

nice game, the layout
and menus were
professionally done
and really enhanced
the experience. the
music choice was
excellent and fitting
with the game. the
gameplay is basically
a side scrolling beat-em
up that throws in a different
variety of weapons for your
disposal. which was quite a
nice feature and does keep
the game from becoming
repetitive. there were
different types of mode
to play here and does add
longevity to an otherwise
short game. visually it
was great, but my only
problem is with the stick
figures, which are bland
and dull to lack out and
lack artistic creativity.
also the concept was entirely
original and the story was
lackluster, but then again
its just for the mindless
ultraviolence that makes
it appealing and somewhat
entertaining.
score: ***
MJ

solid game

the game concept may
not be entirely original.
the variety of powerups,
great choice of music,
and the fact that it was
entertaining makes up
for it. though i did find
the ability to tilt the
bar was quite responsive
and with a timed movement
can stir the ball into any
direction.
score: ***
MJ

mediocre

i was thinking that it was
going to be a side scroller
fps in flash, rather then
a stationary one...which
was boring. enemies
came out in the same
order and positions
through repitition and
became way too easy.
though there is the limited
amount of ammo one can
have per level, which adds
some difficulty, plus how
you are stuck with the same
life amount per level too.
the game was still midly
entertaining and very
slow paced...should of
been better by the
the attention this has
been receiving. despite
having the look and the
feel of counter strike, this
barely even compares to it.
score: **
MJ

subperb game

the cartoony simplicity
of the characters was
appealing. had a very
nice, cartoony asthetic
style to it that is very
unique and visually
sharp. music was fitting
and enhanced to the
intense action. the
gladiator-esque theme
was cool and the hack
and slash mechanics
were responsive and
added up to a challenging
and hard gameply. overall
it was a entertaining game
that i still have to beat,
but im working at it;
automatic fav too.
score: ****
kudos,
MJ

not too shabby

the concept was
unique and original.
visually it was basic
and simplisitc, though
the colors were vibrant
and the sfx effects were
exubrant. it was delightful
to somewhat make your own
music was a well placed
shot; however, the game
lose its interest after
awhile and did become
boring.
score: ***
MJ

GameBalance responds:

Thanks Mj!

mediocre

the gameplay was
lackluster and
derivative. also,
the warthog was
very pointless...
since enemies can
shoot you from ground
level, yet the mounted
gun cant aim to shoot
them...so its only
good for running
them over. the sprite
versions of the characters
were adorable and probably
the only redeemable quality
of the game...otherwise
dont look for entertainment
here with the repetition and
lack of things to do. might
of been better with two
player and more options.
score: **
MJ

booyah!

this is what makes a
fun game...a variety
of gameplay that
changes the pacing
from becoming too
old. the fbf animation
was fluid and solid.
though the slideshow
cutscenes were a little
dissapointing...music
was fast paced and frentic,
fitting for the action at
times and the boss fights
were unique and enjoyable.
this is a well rounded package
and quite entertaining,
my only gripe is that
the ninja level, though
awesome, could of been
fixed...there was the
occasional poor collison
detection, such as going
through a wall or i cant
quite hit an enemy, even
though my sword was going
through it. the style was
odd and bizzare, a little
to incoherent for my taste,
but the transvestite at the
end was a surprise =P
score: ****
kudos,
MJ

clockwork little happiness

Age 35, Male

artist

Hockinson High

Vancouver

Joined on 5/3/04

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