00:00
00:00
View Profile Michelangelo

282 Game Reviews

26 w/ Responses

close...

fun and short played game.
the visuals were neat with
vibrant colors and lighting.
music was a great choice
and enlightens the experience.
the shooting seemed a little
slow paced then usual and
the short gameplay makes
you desire for more. if it
were longer with more levels
and boss fights and faster
speeds, it would of been
perfect. otherwise it was
midly entertaining.
score: ****
kudos,
Mj

mediocre

i like the concept, its like
frogger, but with michael
jackson instead. though
not entirely creative of
an idea, the game was
challenging and addictive.
the visuals were simple,
yet oddly appealing...like
the sprite version of mj.
though, it would of helped
to know the certain unique
advantages of the gloves
because some where easier
to figure out then others.
also, you mean "gloves"
instead, right?
score: **
Mj

not that ground breaking

the game was simplistic
and boring...it was way
too slow paced. it just
lacks the adrenaline
and originality that
some of the best
racing games have.
score: *
Mj

nicely made

despite the games simplicity
in terms of visuals, gameplay,
and in concept...the whole overall
experience was delightful, addictive,
and more in importanly, fun! the
graphics were refreshing and cute
with gameplay that guarantees
endless amount of time wasted
by playing. it these type of games
that makes it easy to pick up and
play without having to take time
to learn controls or how to play.
its highly recommended game.
score: ****
kudos,
Mj

solid gimmick

nicely made, the graphics
are impressive and the
animation with visuals
were stunning and
amazing. visual
eye candy that is
very fluid and the spiffy
effects are enjoyable,
especially the caterpiller
effect.
score: ***
Mj

so-so

it was a fairly simple, yet
fun game. there was a range
of courses for the player to
choose and play from, which
has many and numerous obstacles.
the pyhsics handled precisely and
this comes close to the actual put-
put golf experience...though...
nothing more or less of it. also,
the lack of music did kind of
dulled the experience too.
score: **
Mj

not too shabby

it wasnt quite to as
what i imagined it to
be. the visuals were
very fluid and had its
own artistic flare, a
little remeniscent to
synj's works. the music
wasnt too shabby and
the entertainment value
was only mediocre. i thought
by the front page description
it would feature monolithic
bosses to grand porportions,
ie: the contra games...though...
contra, this is not. i know you
guys dont have any say into
how it is going to be broadcasted
on the front page, so i wont take
it into account that much. the
game does suffice, even after
just one level, but i suggest to
make more levels with even more
enemy types; and also consider
throwing out the platform bits,
whats the point of having platforms
to jump on, when the robots force
field pushes you pack; it was kinda
pointless. also it would even be extra
spiffy if you could make the bosses
even bigger in porportions.
score: ***
Mj

meh

i really enjoyed the beginning
poke at stongbad's email from
home star runner. though the
voicework mimicing was perfect
and humorous. i also digged the
sharp, crisp, refined visuals with
the cycoon model and the exactly
fashiond screen moniter, icons, and
ims. though i find this more of a
gimmick then as a game...and as
a gimmick, it wasnt that special.
though im confused about the secrets
section. someone said the password to
access it was 96kcd, but i hardly notice
the difference between that and the actual
games. though i did like the little details
such as on your im list you had other
flash artists as joanime and legendary
frog. though even as a pop-up game,
it has been done before.
score: **
Mj

kudos!

Graph: sharp, clear, smooth,
crisp, refine...everything that
is necessary for kickass visuals.
the explosions were highly detailed
and fluid, while the blood effects were
responsive and satitsifing. though those
are nothing compared to some of the spells
you can perform which are remeniscent to
the behemoth summoning attacks you
can perform in the final fantasy series.
Sty: the game had a very unique flare to
it, especially the vast variety of enemies
which come in different shapes and sizes.
the enemies are just as bizzare to that of
serious sam, even the figures with
bombs attached to its hands. though
this is just like every other previous
demonic defence game, except with
the exception of boss battles every
ten levels. which is a new mechanic
to an all ready overused genre.
Sou: the sfx effects were appropiate,
but was even more surprising was
the music from old snes games
such as tmnt and i think sonic.
Inter: the game is just as addictive
as ever and one could easily lose
hours just playing it; if i didnt stop
at level 21 i could of continued
forever, but with the save feature,
i can easily just pick up and play
off again. which is a very handy
feature. not only that, there were
several options of gameplay to
choose from which retains the
games replay value and keeps
it from becoming repitive and
monotous. overall, it was a
extremely well made game and
its obvious that you put every
effort into it out of the four months.
it sucks that is the last demonic defense
because i doubt another 'defend the base
game' will surpass this for a long while.
score: *****
Mj

average

neat concept. i have to
admitt that its a unique
and bizzare game which is
pretty appealing; however,
it was simplistic and the
game overall just lacks
depth. after a couple of
levels, it just became
boring and monotonous.
the music was charming
and not too shabby, but
the visuals were only mediocre.
also, why should the toaster
police have the freedom to
pass through solid objects,
when you can not? i just
became easily cornered
when in the wood houses.
score: **
Mj

clockwork little happiness

Age 35, Male

artist

Hockinson High

Vancouver

Joined on 5/3/04

Level:
17
Exp Points:
2,920 / 3,210
Exp Rank:
19,260
Vote Power:
5.87 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
1
B/P Bonus:
0%
Whistle:
Normal
Trophies:
1