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View Profile Michelangelo

282 Game Reviews

26 w/ Responses

so-so

its very similair to the classic game
concept of submarine, but with a halloween
twist on it instead. the entertainment is
simple and becomes repititive after awhile,
but its effective none the less; nicely done!
score: **
MJ

solid game

its nice to see there are good, quality
games still coming out, not only that,
but they are innovative and unique.
the controls were tight respectively,
and who would of thought that moving a
cursor through simple obstacles could be
challenging and entertaining. though i
wont say its completely original, its
obvious it has taken a few hints from
trackmaster by dustball, but still none
the less...it just makes me wish i have
a laser mouse, yes, i have a roller ball
mouse with tons of dustmites in it. makes
it more the apparent of how crappy they are XD
score: ***
MJ

not too shabby

nice music, visuals, and concept; however,
the mechanics did feel a little off. like
something is out of place. there isnt
much for your cannon to fire at, just
a slight variations of "forward". maybe
if the boulders where to come at all sides.
also, its a little frustrating to have your
attacks go through, without making contact;
which forces you to think about your shots.
though at times, you pretty much aim at the
same spot and let the combos rack up accordingly.
score: ***
MJ

average

its a good flash rendition of splinter
cell, but the overall design of it was
way too basic and the options were
limited. if had a bit more depth to it,
it might of had some actual difficult,
otherwise it was an overkill on the
easy side. plus visuals werent too
amazing either; nothing too new or
interesting sums it up.
score: **
MJ

dbz mixed with teriyaki

that was insanely refreshing with a
hint of limely tasting old school. though
the whole experience was shallow and
short lived. though the satisfying, upbeat
music with dbz-esque action, i cant help,
but to think it will suffice. overall, it was
solid, just probably needs more variety
or faster speed.
score: ***
MJ

true contender for top 10

awesomely designed game there, the
mechanics were great and even as a
simple coordination of patterns, its
entertaining as hell. its a pure stroke
of genius and genuinely creative and
original. it oozes with zany style and
crazyness that is icing on the appeal
factor overall. accompanied with the fast
paced and beat music, its only fitting with
the game and gives it that ddr experience.
its damn addictive and subperbly made.
score: *****
kudos,
MJ

average

i really enjoy games like this, when
they are miniature and have a unique
perspective, makes it oh the more stylish.
my only compaint is there is no real objective,
which leads to no desire or motivation to play.
its not so much its short, its just becomes
easily repititive. maybe in the future, make
a whole bunch of them and add them into a
collection of mini-games, including this and
peaceplane.
score: ***
MJ

lacking

the presentation and quality was
professional to say the least; however,
the game is too boring to be enjoyable
really. a simple one click adventure is
just too shallow and needs more depth
to keep the whole thing diverting and fun.
regardlessly of the occasional power up
and dead ends you threw in into the concept;
variety is the spice of life.
score: **
MJ

where is the Q?

best adventure game ever played...in
terms of flash that is ;P

the controls were tight and the design
is entertaining and effective. my only
complaint is that it at times slowed down,
and there wasnt a quality button in sight.
its almost a must for games to have a
option to do so, if not, it becomes very
alienating. otherwise i incourage for more
winkness.
score: ****
kudos,
MJ

gel responds:

Aw, come on, MJ, you didn't go to the menu? Options! There's more than just Flash's built-in quality settings too. You know I wouldn't make a game without quality settings; it's a must!

I seriously don't know how you missed it. Just click around, like on that gray X in the corner. ;)

10 secs to comply

i do have a fondness for mindchambers
craft in graphic visuals, plus the concept
of a robocop game gives me the shivers
of anticipitation; however, this was
dissapointing. pretty much you cant
pass the target range until one of the
targets drops a baggie of coke, which
happens to be by random, not at all in
skill of accuracy. plus, the ability to
sidestep is useless when facing the thugs,
since they have dead on accuracy. i might
be complaining too much since it was very
difficult for me, then again it would be nice
if there were the occasional dropped item to
ensure its not a completely cheap game.
score: ***
MJ

clockwork little happiness

Age 35, Male

artist

Hockinson High

Vancouver

Joined on 5/3/04

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