NaN:NaN
NaN:NaN

Scale and position your image


NOTE: please consider becoming a supporter if you would like to choose a shape.
View Profile Michelangelo
Drop file(s), or click here to upload.

    282 Game Reviews

    26 w/ Responses

    so-so

    its very similair to the classic game
    concept of submarine, but with a halloween
    twist on it instead. the entertainment is
    simple and becomes repititive after awhile,
    but its effective none the less; nicely done!
    score: **
    MJ

    solid game

    its nice to see there are good, quality
    games still coming out, not only that,
    but they are innovative and unique.
    the controls were tight respectively,
    and who would of thought that moving a
    cursor through simple obstacles could be
    challenging and entertaining. though i
    wont say its completely original, its
    obvious it has taken a few hints from
    trackmaster by dustball, but still none
    the less...it just makes me wish i have
    a laser mouse, yes, i have a roller ball
    mouse with tons of dustmites in it. makes
    it more the apparent of how crappy they are XD
    score: ***
    MJ

    not too shabby

    nice music, visuals, and concept; however,
    the mechanics did feel a little off. like
    something is out of place. there isnt
    much for your cannon to fire at, just
    a slight variations of "forward". maybe
    if the boulders where to come at all sides.
    also, its a little frustrating to have your
    attacks go through, without making contact;
    which forces you to think about your shots.
    though at times, you pretty much aim at the
    same spot and let the combos rack up accordingly.
    score: ***
    MJ

    average

    its a good flash rendition of splinter
    cell, but the overall design of it was
    way too basic and the options were
    limited. if had a bit more depth to it,
    it might of had some actual difficult,
    otherwise it was an overkill on the
    easy side. plus visuals werent too
    amazing either; nothing too new or
    interesting sums it up.
    score: **
    MJ

    dbz mixed with teriyaki

    that was insanely refreshing with a
    hint of limely tasting old school. though
    the whole experience was shallow and
    short lived. though the satisfying, upbeat
    music with dbz-esque action, i cant help,
    but to think it will suffice. overall, it was
    solid, just probably needs more variety
    or faster speed.
    score: ***
    MJ

    true contender for top 10

    awesomely designed game there, the
    mechanics were great and even as a
    simple coordination of patterns, its
    entertaining as hell. its a pure stroke
    of genius and genuinely creative and
    original. it oozes with zany style and
    crazyness that is icing on the appeal
    factor overall. accompanied with the fast
    paced and beat music, its only fitting with
    the game and gives it that ddr experience.
    its damn addictive and subperbly made.
    score: *****
    kudos,
    MJ

    average

    i really enjoy games like this, when
    they are miniature and have a unique
    perspective, makes it oh the more stylish.
    my only compaint is there is no real objective,
    which leads to no desire or motivation to play.
    its not so much its short, its just becomes
    easily repititive. maybe in the future, make
    a whole bunch of them and add them into a
    collection of mini-games, including this and
    peaceplane.
    score: ***
    MJ

    lacking

    the presentation and quality was
    professional to say the least; however,
    the game is too boring to be enjoyable
    really. a simple one click adventure is
    just too shallow and needs more depth
    to keep the whole thing diverting and fun.
    regardlessly of the occasional power up
    and dead ends you threw in into the concept;
    variety is the spice of life.
    score: **
    MJ

    where is the Q?

    best adventure game ever played...in
    terms of flash that is ;P

    the controls were tight and the design
    is entertaining and effective. my only
    complaint is that it at times slowed down,
    and there wasnt a quality button in sight.
    its almost a must for games to have a
    option to do so, if not, it becomes very
    alienating. otherwise i incourage for more
    winkness.
    score: ****
    kudos,
    MJ

    gel responds:

    Aw, come on, MJ, you didn't go to the menu? Options! There's more than just Flash's built-in quality settings too. You know I wouldn't make a game without quality settings; it's a must!

    I seriously don't know how you missed it. Just click around, like on that gray X in the corner. ;)

    10 secs to comply

    i do have a fondness for mindchambers
    craft in graphic visuals, plus the concept
    of a robocop game gives me the shivers
    of anticipitation; however, this was
    dissapointing. pretty much you cant
    pass the target range until one of the
    targets drops a baggie of coke, which
    happens to be by random, not at all in
    skill of accuracy. plus, the ability to
    sidestep is useless when facing the thugs,
    since they have dead on accuracy. i might
    be complaining too much since it was very
    difficult for me, then again it would be nice
    if there were the occasional dropped item to
    ensure its not a completely cheap game.
    score: ***
    MJ

    clockwork little happiness

    Age 36, Male

    artist

    Hockinson High

    Vancouver

    Joined on 5/3/04

    Level:
    17
    Exp Points:
    2,920 / 3,210
    Exp Rank:
    20,719
    Vote Power:
    5.87 votes
    Rank:
    Civilian
    Global Rank:
    > 100,000
    Blams:
    0
    Saves:
    1
    B/P Bonus:
    0%
    Whistle:
    Normal
    Trophies:
    2