lacking
the game is way too repititive and
monotonous to be even slightly
enjoyable. in an attempt to be a
clone of madness interactive, it is
everything less of it.
score: **
MJ
lacking
the game is way too repititive and
monotonous to be even slightly
enjoyable. in an attempt to be a
clone of madness interactive, it is
everything less of it.
score: **
MJ
kickass!
seriously...why cant more games have
unique and innovative controls such as
this? the feel of the controls and responce
time are sharp and more importantly, the
game is fun and each boss provides its own
challenge. despite the ricdiculous theme of
"fantasy" and the poor quality of sound.
ever thought of making a flash fps?
score: ****
kudos,
MJ
mediocre
its nothing new or innovative then
the previous side scroller shooters
its based on. though the robot visual
look was entertaining, but the game
concept feels overly used and lacking.
score: **
MJ
highly enjoyable
not enough challenge here, but the
game design was however satisfying
and the amounts of depth it had, in
terms of gameplay and customizations,
was awesome. accompanied with a variety
of things to upgrade and a very appealing
cartoon style...it makes up for a great
package overall; however, i will say that
the game could be a bit more responsive
with the collision detecting and the pacing
of it seemed very slow paced and monotonous
at times. faster speeds and more difficulty are
the only complaints i really have with this.
score: ****
kudos,
MJ
solid
its a bit harder then most defend the
base games, especially when it seems
like your getting your ass kicked earlier
in the game; however, when it seemed
like it was another, unoriginal concept,
that has been rehased countless times
before...it actually it surprises me with
its innovative camera aspect that has
you watching your back in all directions,
that works intuitively.
score: ***
MJ
oh so close
love the artwork and the thought that
went behind the game, like a flash
edition of "house of the dead."
unfortuneately, the camera has
no sense of direction in where
your moving, enemies constantly
move on and off screen, yet hardly
move towards you. plus, why am i
getting my ass handed to me by
smilies with knives? WTH!!! if the
collision detection was better, the
game would of been more enjoyable,
rather then cheap; however, it is too
much on the easy side.
score: ***
MJ
ahahahah!!! I love the comment, those little yellow shrums must pay!
solid game
its an awesome game that its likeness
of metroid fps is astonishing. the visuals
could of been better, but they were solid
none the less. its on the short, plus playing
it on anything else then easy is the same,
but less repititive. i only desire for more
enemy types, upgrades, and bosses in
future itterations hopefully.
score: ***
MJ
not too shabby
its a midly entertaining romp. my only
complaint is how the jump button isnt
always responsive. plus when get yourself
stuck in a fault in the ground, with a hover
ship attacking you from above, the recoil
pretty much keeps you there, ensuring your
demise. i also wished that the extra added
items you get from emenies arent randomly
generated, seems like i would get health
constantly when not needed and rarely
get double shot when desired when played
several times.
score: ***
MJ
despite beer heaven...
honestly it wasnt entertaining, also a bit
hard to actually land a shot, since the
target you rely on is your massively
sized shadow, but that doesnt mean
its the range of your attack unfortunately.
if there were more of a type of reticle, maybe,
and some more depth to it to keep it enjoyable...
it wouldnt of been so bad, especially since the
controls were fluid with the mouse and felt neat.
score: **
MJ
Is this...
Is this "haiku"?
clockwork little happiness
Age 35, Male
artist
Hockinson High
Vancouver
Joined on 5/3/04